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Seedance 2.0 Pricing: Credits & Cost Explained

How much does Seedance 2.0 cost? A breakdown of consumer credits, API pricing (per-second vs per-token), what drives the price, and the cheapest way to try it.

"How much does Seedance 2.0 cost?" doesn't have one answer, because Seedance is a model offered through many platforms — and each sets its own price. Here's how pricing actually works so you can estimate your cost, whichever route you take. (If your real question is whether you can use it for nothing, see is Seedance free.)

Consumer pricing (Dreamina, CapCut, apps)

On ByteDance's own consumer apps — Dreamina / Jimeng (即梦) and CapCut — Seedance follows a freemium model:

  • Daily free credits to start, enough to test a few clips.
  • Credit packs or monthly subscriptions that unlock a larger allowance, faster queues, and watermark removal.

Exact credit counts and plan prices change over time and vary by region, so always confirm the current numbers in the app rather than trusting a fixed figure online.

API pricing (for developers)

If you call Seedance through an API, billing comes in two shapes:

  • Per video-token (ByteDance's own API — Volcano Engine Ark / BytePlus ModelArk). A "video token" is roughly height × width × fps × duration ÷ 1024, so higher resolution, framerate, and length all cost more. Seedance 1.0 Pro, for example, was billed around ¥15 per million tokens.
  • Per second (Western providers like fal.ai and Replicate). Cost scales with resolution and duration — very roughly in the range of $0.08–0.30 per second at 480p–720p, more at higher resolutions or with video reference inputs.

These figures are approximate and move over time — confirm the live rate on the provider you use. For where to get access, see the Seedance API guide.

What actually drives your cost

Whatever the platform, the same three levers move the price:

  1. Resolution — 1080p/4K costs far more than 480p/720p.
  2. Duration — a 10-second clip costs roughly twice a 5-second one.
  3. Reference inputs — image-to-video or video-reference generations often bill higher than plain text-to-video.

The cheapest way to try Seedance 2.0

The most expensive generation is the one you waste on a prompt that was never going to work. So the cheapest path to a good clip is to start from a prompt that already produces good output:

  1. Copy a proven shot from the prompt library.
  2. Run it on ponpon, which supports the Seedance line.
  3. Judge the result before committing to any larger plan or credit pack.

Spending your first credits on a shot you already know is good is the single best way to keep Seedance costs down.

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